Work Packages
WP3
Virtual Video Library with Robotics Practices
The Virtual Video Library with Robotics Practices consists of Scenario-Based Learning and Teaching Processes. This Work Package aims to contribute to the development of innovative learning and teaching activities. At the same time, it will enable pre-service teachers to achieve excellence in learning and teaching by improving their robotics skills. The library will provide the pre-service teachers the sample video clips and PowerPoint (PP) animations of the application of tens of digital pedagogy in lessons. Pre-service teachers will easily find video and animated PP examples on how to use maths education on flipped learning, distance education or digital supported education and the platform will be able to easily transfer them to learning and teaching activities in the digital environment.
Animated PPs
Module 1: Learning Theories
Module 2: Maths Anxiety
Module 3: THE HISTORY OF ROBOTICS APPLICATIONS IN EDUCATION
Module 4: LEARNING MATH AS A GAME
Module 5: THE USE OF ROBOTICS IN MATHEMATICS EDUCATION IN PRIMARY SCHOOLS
Module 6: FLIPPED LEARNING AND ITS PRACTICES IN PRIMARY SCHOOLS
Module 7: TEACHING FLIPPED LEARNING AND ITS PRACTICES IN HIGHER EDUCATION INSTITUTIONS
Module 8: HOW TO USE ROBOTICS TO TEACH MATHEMATICS IN PRIMARY SCHOOLS
Module 9: DEVELOPMENT OF COMPUTATIONAL THINKING
Module 10: CODING AND ROBOTICS TO IMPROVE MATH LEARNING
Virtual Video Library
Module 1_Topic 1_Learning Theories
Module 1_Topic 3_Emotional Learning
Module 1_Topic 5_Social Learning
Module 2_Topic 2_How to overcome math anxiety at school
Module 2_Topic 4_What is math anxiety
Module 3_Topic 1_Robots in Math
Module 3_Topic 3_Dancing with Bees
Module 3_Topic 5_Right and Left
Module 4_Topic 2_Game-based learning
Module 4_Topic 4_Several types of games
Module 5_Topic 1_Colorful Program
Module 5_Topic 3_What Number Is This
Module 5_Topic 5_Race Against Time
Module 6_Topic 2_What is the Flipped Learning
Module 6_Topic 4_Use of Flipped Learning in Primary Education
Module 7_Topic 1_Engagement, collaboration and successful lessons through Flipped Learning
Module _Topic 3_Anxiety free navigation in a math flipped learning environment
Module 7_Topic 5_Flipped Learning vs Traditional Learning in Higher Education
Module 8_Topic 2_Which Tower Is Closest
Module 8_Topic 4_Which One Doesnt Belong
Module 9_Topic 1_Essence of Computational Thinking
Module 9_Topic 3_Characteristics of computational thinking
Module 9_Topic 5_Components of computational thinking
Module 10_Topic 2_Time & Speed
Module 10_Topic 4_Maze Part 2
Module 1_Topic 2_How We Learn
Module 1_Topic 4_Cognitive Learning Theory
Module 2_Topic 1_Robots and Roots Revolutionizing Math with Technology
Module 2_Topic 3_Math Mission Educational Games for Sharp Minds
Module 2_Topic 5_How to overcome math anxiety at school
Module 3_Topic 2_Geometry
Module 3_Topic 4_Moral Machine
Module 4_Topic 1_Benefits of using games in mathematics education
Module 4_Topic 3_Principles of educationally – rich math games
Module 4_Topic 5_Tips for succesful clasroom games
Module 5_Topic 2_How Many Points
Module 5_Topic 4_Whats The Result
Module 6_Topic 1_Traditional Learning Environment vs Flipped Learning
Module 6_Topic 3_Advantages of Flipped Learning
Module 6_Topic 5_Flipped Learning Examples in Primary Education
Module 7_Topic 2_ Implementation of Flipped Learning in teaching Arithmetic Problem Solving
Module 7_Topic 4_Digital Tools and Techniques for Applying Flipped Learning in Higher Education
Module 8_Topic 1_How Far Am I
Module 8_Topic 3_Musical Walk
Module 8_Topic 5_Minefield
Module 9_Topic 2_Main principles of analytical-algorithmic thinking
Module 9_Topic 4_Teaching Strategies for Computational Thinking
Module 10_Topic 1_Wheels & Pi
Module 10_Topic 3_Maze Part 1
Module 10_Topic 5_Cartesian Grid