Work Packages

WP3

Virtual Video Library with Robotics Practices

The Virtual Video Library with Robotics Practices consists of Scenario-Based Learning and Teaching Processes. This Work Package aims to contribute to the development of innovative learning and teaching activities. At the same time, it will enable pre-service teachers to achieve excellence in learning and teaching by improving their robotics skills. The library will provide the pre-service teachers the sample video clips and PowerPoint (PP) animations of the application of tens of digital pedagogy in lessons. Pre-service teachers will easily find video and animated PP examples on how to use maths education on flipped learning, distance education or digital supported education and the platform will be able to easily transfer them to learning and teaching activities in the digital environment.

Animated PPs

Module 1: Learning Theories

Lesson 1.1.1: What is Learning?

Lesson 1.1.2: Learning Theories

Lesson 1.2: Cognitive Learning Theories

Lesson 1.3.1: Affective Learning Theory

Lesson 1.3.2: Social Learning Theory

Lesson 1.3.3: Brain Based Learning Theory

Lesson 1.4: What is Constructivist Learning Theory?

Module 2: Maths Anxiety

Lesson 2.1: Robots and Roots: Revolutionizing Math with Technology

Lesson 2.2: Numbers in Our Lives: Tackling Math Anxiety Through Everyday Simulations

Lesson 2.3: Math Mission: Educational Games for Sharp Minds

Lesson 2.4: Math anxiety, a hierarchical construct

Lesson 2.5: Strategies to overcome math anxiety at school

Module 3: THE HISTORY OF ROBOTICS APPLICATIONS IN EDUCATION

Lesson 3.1: Geometry

Lesson 3.2: Moral Machine with LEGO SPIKE

Lesson 3.3: Dance with Bees

Lesson 3.4: Discovering Robotics and Math Connection

Lesson 3.5: Right and Left

Module 4: LEARNING MATH AS A GAME

Lesson 4.1: Benefits of using games in mathematics education

Lesson 4.1.1: Game-based learning

Lesson 4.2: Designing of math game

Lesson 4.2.1: Types of games

Lesson 4.3: Practices on using games in mathematics education in primary schools

Module 5: THE USE OF ROBOTICS IN MATHEMATICS EDUCATION IN PRIMARY SCHOOLS 

Lesson 5.1: Colourful Program

Lesson 5.2: How Many Points?

Lesson 5.3: What Number Is This?

Lesson 5.4: What’s the Result?

Lesson 5.5: Race Against Time

Module 6: FLIPPED LEARNING AND ITS PRACTICES IN PRIMARY SCHOOLS

Lesson 6.1: Traditional Learning Environment

Lesson 6.2: What is the Flipped Learning?

Lesson 6.3: Advantages of Flipped Learning

Lesson 6.4: Use of Flipped Learning in Primary Education

Lesson 6.5: Flipped Learning Examples in Primary Education

Module 7: TEACHING FLIPPED LEARNING AND ITS PRACTICES IN HIGHER EDUCATION INSTITUTIONS

Lesson 7.1: Engagement, collaboration and successful lessons through Flipped Learning

Lesson 7.2: Implementation of Flipped Learning in teaching Arithmetic Problem Solving

Lesson 7.3: Anxiety-free navigation in a math flipped learning environment

Lesson 7.4: Digital Tools and Techniques for Applying Flipped Learning in Higher Education

Lesson 7.5: Flipped Learning vs Traditional Learning in Higher Education

Module 8: HOW TO USE ROBOTICS TO TEACH MATHEMATICS IN PRIMARY SCHOOLS 

Lesson 8.1: How far am I?

Lesson 8.2: Which Tower Is Closest?

Lesson 8.3: Musical Walk

Lesson 8.4: Which One Doesn’t Belong?

Lesson 8.5: Minefield

Module 9: DEVELOPMENT OF COMPUTATIONAL THINKING

Lesson 9.1.1: Essence of Computational Thinking

Lesson 9.1.2: Main principles of analytical-algorithmic thinking

Lesson 9.1.3: Characteristics of Computational Thinking

Lesson 9.2.1: Teaching strategies and tools for Computational Thinking

Lesson 9.2.2: Components of Computational Thinking

Module 10: CODING AND ROBOTICS TO IMPROVE MATH LEARNING 

Lesson 10.1: Cartesian grid with Scratch

Lesson 10.2:Time and Speed

Lesson 10.3: Numbers Mat

Lesson 10.4: Teaching Navigation and the Left-Hand Rule to Primary School Children

Lesson 10.5: Exploring Mathematical Concepts Through Robotics

Virtual Video Library

Module 1_Topic 1_Learning Theories

Module 1_Topic 3_Emotional Learning

Module 1_Topic 5_Social Learning

Module 2_Topic 2_How to overcome math anxiety at school

Module 2_Topic 4_What is math anxiety

Module 3_Topic 1_Robots in Math

Module 3_Topic 3_Dancing with Bees

Module 3_Topic 5_Right and Left

Module 4_Topic 2_Game-based learning

Module 4_Topic 4_Several types of games

Module 5_Topic 1_Colorful Program

Module 5_Topic 3_What Number Is This

Module 5_Topic 5_Race Against Time

Module 6_Topic 2_What is the Flipped Learning

Module 6_Topic 4_Use of Flipped Learning in Primary Education

Module 7_Topic 1_Engagement, collaboration and successful lessons through Flipped Learning

Module _Topic 3_Anxiety free navigation in a math flipped learning environment

Module 7_Topic 5_Flipped Learning vs Traditional Learning in Higher Education

Module 8_Topic 2_Which Tower Is Closest

Module 8_Topic 4_Which One Doesnt Belong

Module 9_Topic 1_Essence of Computational Thinking

Module 9_Topic 3_Characteristics of computational thinking

Module 9_Topic 5_Components of computational thinking

Module 10_Topic 2_Time & Speed

Module 10_Topic 4_Maze Part 2

Module 1_Topic 2_How We Learn

Module 1_Topic 4_Cognitive Learning Theory

Module 2_Topic 1_Robots and Roots Revolutionizing Math with Technology

Module 2_Topic 3_Math Mission Educational Games for Sharp Minds

Module 2_Topic 5_How to overcome math anxiety at school

Module 3_Topic 2_Geometry

Module 3_Topic 4_Moral Machine

Module 4_Topic 1_Benefits of using games in mathematics education

Module 4_Topic 3_Principles of educationally – rich math games

Module 4_Topic 5_Tips for succesful clasroom games

Module 5_Topic 2_How Many Points

Module 5_Topic 4_Whats The Result

Module 6_Topic 1_Traditional Learning Environment vs Flipped Learning

Module 6_Topic 3_Advantages of Flipped Learning

Module 6_Topic 5_Flipped Learning Examples in Primary Education

Module 7_Topic 2_ Implementation of Flipped Learning in teaching Arithmetic Problem Solving

Module 7_Topic 4_Digital Tools and Techniques for Applying Flipped Learning in Higher Education

Module 8_Topic 1_How Far Am I

Module 8_Topic 3_Musical Walk

Module 8_Topic 5_Minefield

Module 9_Topic 2_Main principles of analytical-algorithmic thinking

Module 9_Topic 4_Teaching Strategies for Computational Thinking

Module 10_Topic 1_Wheels & Pi

Module 10_Topic 3_Maze Part 1

Module 10_Topic 5_Cartesian Grid